Imprudence:Release Notes

Imprudence 1.1.0 RC1
This list is not yet comprehensive; we're still adding to it. Also, this version of Imprudence is still under development, so changes may be added or removed before release.

Notice: Potentially Disruptive UI Changes
This version contains many changes to the UI, including changes to the names and locations of buttons and menu items. You should expect the UI (especially the pie menus) to feel awkward at first, while your brain and muscle memory adjust to the changes. We think you will find the new layouts to be more usable in the long run, once the initial re-learning period passes. Stick with it! :)

In particular, please be aware of the following:
 * There have been major reorganization of all pie menus!
 * Some Advanced menu items have been moved to other locations:
 * "Advanced &gt; Rebake Textures" is now "Edit &gt; Refresh Appearance".
 * "Advanced &gt; Disable Camera Constraints" is now in the "Input/Camera" section of Preferences.
 * "Advanced &gt; High Resolution Snapshots" is now in the Snapshot window.
 * Some rarely-used menu items have been removed:
 * "Advanced &gt; Compress Snapshots to disk"
 * The "Invite" and "Leave" buttons in the Groups window have switched positions (to move "Leave" further away from "Activate").
 * The "Invite" and "Leave" buttons in the Groups window have switched positions (to move "Leave" further away from "Activate").

See the Changes section below for details, plus other UI and non-UI changes in this version.

Known Issues

 * Mac version still lacks sound and streaming audio/video. (Windows and Linux should work.) We need a volunteer Mac developer to help with this!
 * All platforms still lack voice chat. (But you can add it back with a simple trick...)
 * Viewer may crash if you log in to OpenSim with multiple viewer instances at the same time.
 * You may see "loadWAV" errors in the console/log. We are investigating the cause, but in the meantime these messages harmless. The full error messages look like this: loadWAV: LLAudioBufferOpenAL::loadWAV Error loading (some DSF file) I/O error

Changes
This version of Imprudence includes the following changes (as compared to Imprudence 1.0.0).

Feature Highlights

 * Windows and Linux versions now support sound effects and streaming audio and video with OpenAL and Gstreamer! Thanks to Tofu Linden for his OpenAL patch, Unknown Linden(s) for their Gstreamer work, and McCabe and Jacek for pounding on it with hammers!
 * New "Quick Filter" list in the Inventory window. Thanks for adding that, Jacek!
 * New "Worn Items" tab in the Inventory window (pending approval) . Thanks for the patch, Vadim Bigbear!
 * New math expressions support in the Build window's Object and Texture tabs . Thanks for the patch, Aimee Trescothick! See the Build Math Expressions page for details and examples for using this cool feature!

Menus

 * Reorganized and improved the pie menus a lot (details below). Thanks, McCabe!
 * Replaced "Go" with "Inventory" in the pie menu for your avatar mesh.
 * Moved "Create" to "More &gt; Build" in the pie menu for objects, and moved "Buy" up to the top level.
 * The pie menu for your own attachments is now more consistent with the pie menu for your avatar mesh. This helps users with prim-based avatars / lots of body-covering attachments.
 * Other changes...?
 * Added "Create Landmark" to the pie menu for the ground . Thanks for the patch, ArminasX Saiman!
 * Added "Report Abuse" to the pie menu for avatars besides yourself . Thanks for the patch, Asuka Neely!
 * Moved some commonly-used "Advanced" options to more prominent locations (details below) . Thanks for doing that, McCabe!
 * Moved "Rebake Textures" to "Edit &gt; Refresh Appearance".
 * Moved "Disable Camera Constraints" to be in the "Input/Camera" section of Preferences.
 * Moved "High Resolution Snapshots" to the Snapshot window.
 * Added menu item and shortcut to open the built-in web browser ("View &gt; Web Browser", Ctrl-B). Thanks, McCabe!
 * Removed "Advanced &gt; Compress Snapshot to disk", since it's useless. Thanks, McCabe!
 * Added shortcut (Ctrl-D) to create a new landmark. Also, a message, "You created a landmark at _____", will appear in chat history when creating a landmark. Thanks, McCabe!

Inventory

 * Added "Restore to World" to right click menu on Objects in inventory (if the sim supports it) . Thanks, Unknown Linden! (This action returns the object to the location in-world where it was before being taken / returned to your inventory.)
 * Added "Discard" buttons for incoming landmarks, and notecards that you created . Thanks for the patches, Henri Beauchamp, and thanks to Balp Allen for pointing them out!

Building

 * High-up prims no longer fall to 256m height when moved outworld . Thanks for the patch, Aimee Trescothick!
 * Fixed Local ruler mode being oriented incorrectly for linked objects . Thanks, Jacek!
 * Added "Tools &gt; Select Only Copyable Objects" menu item. Thanks, McCabe!

Map / Minimap

 * Friends now appear yellow on the minimap . Thanks for the patch, Aimee Trescothick!
 * You can now double-click in the minimap to teleport to that location . Thanks for the patch, ArminasX Saiman!
 * The Map window now supports teleports up to a height of 4096m . Thanks for the patch, Peter Lameth!

Other UI

 * Added syntax highlighting for C-style comments ("/* ... */") in LSL scripts . Thanks for the patch, Felix Duesenburg!
 * Added Home page functionality in the web browser ("Home", "Set Home To Here"). Thanks, McCabe!
 * Switched the positions of the "Invite" and "Leave" buttons in the Groups panel, so the "Leave" button isn't right next to the "Activate" button. Thanks, McCabe!
 * The "Offer Teleport" button in the IM window has been moved to the left, next to "Profile". Thanks, McCabe!
 * Added "Drag and drop inventory item here to send" text to the IM window. That functionality was already present in the SL viewer, but almost no one knew about it! Thanks, McCabe!
 * Added an "Ignore" button to friendship requests . Thanks, McCabe!
 * The "invite to group" window now displays the group name in the title. Thanks, McCabe!

Misc

 * Fixed the right/bottom edit arrows on HUDs not working . Thanks for describing the fix, Zi Ree!
 * Fixed avatars being darker than prims; this matches the changes in SL 1.22 . Thanks to CG Linden for pointing to the fix!
 * Lip sync for voice chat is enabled by default ("Advanced &gt; Character &gt; Enable Lip Sync"). Thanks, McCabe!
 * The colors.xml files (for setting skin colors) now has helpful comments describing each entry, to help skin creators. Thanks, McCabe!
 * Beacons no longer stay enabled between sessions, to help users who accidently enable them. Thanks, McCabe!
 * The wind sound is now disabled by default, and doesn't waste CPU time generating white noise when it's off. You can re-enable wind by changing the "MuteWind" debug setting to FALSE. Thanks, McCabe!

Known Issues

 * Still no sound or voice yet.


 * Login screen misleadingly displays the last grid you had selected even if you use the --loginuri command line option.


 * The menus for non-English languages still say "Second Life" in some places where they should say "Imprudence".

Changes
This version of Imprudence includes the following changes (as compared to Imprudence 1.0.0 RC2):


 * Rendering: Windows version ships with OpenJPEG 1.3. This fixes the issue of skirts and some uploaded images appearing half-transparent. Thanks to McCabe and everyone who helped us identify and test that!


 * UI: Added support for displaying a test version identifier (e.g. RC2) at the login screen and About Imprudence, to help people tell the test versions apart. (Note: you won't see it in this release, because this isn't a test version!) Thanks to McCabe for adding that!


 * UI: Rebranded the Help menu at the login screen to match the main Help menu . Thanks to Balp Allen for reporting that, and McCabe for fixing it!


 * UI: The "Release Notes" link in About Imprudence now takes you to the release notes on the Imprudence wiki, instead of to a bogus page on the Second Life wiki. Thanks to McCabe and Jacek for doing that!


 * UI: Grid selector at the login screen no longer has a duplicate entry . Thanks to Balp Allen for fixing that!


 * Misc.: Fixed the viewer stupidly creating a  file in   on Windows, and perhaps in   on Mac . Thanks to McCabe for fixing that!


 * Code: Patched two small memory leaks when uploading scripts . Thanks to Carjay McGinnis and Henri Beauchamp for making those patches!


 * Code: Patched two minor code cleanliness issues . Thanks to Aleric Inglewood for making those patches!

Known Issues

 * Some users have reported that system skirts (not attachments) and some uploaded images with alpha channels appear partially transparent all over, instead of being opaque in some places and transparent in others. You can fix this by upgrading to OpenJPEG 1.3. Future Imprudence releases will have the new OpenJPEG included in the regular download.


 * The grid selection list on the login screen displays a duplicate entry (e.g. two "SL Main Grid" entries). This is harmless, and a PITA to fix.


 * Still no sound or voice yet.

Changes
This version of Imprudence includes the following changes (as compared to Imprudence 1.0.0 RC1):


 * Rendering: Applied a likely fix for (disappearing attachments when zoomed in). Please let us know in the forums whether this fixes the issue for you. Thanks to an unknown Linden for the fix, and to Strife Onizuka for pointing to it!


 * Rendering: Applied a likely fix for (problems with palletized textures). Please let us know in the forums whether this fixes the issue for you. Thanks to Angus Boyd for suggesting the fix!


 * Misc UI.: Grid selection list on the login page has been embraced and cleaned up. It now lists 3 options: SL Main Grid, SL Beta Grid, and Local OpenSim (if you run OpenSim on your computer). It will be made customizable in a future version. Thanks to Jacek for sprucing that up!


 * Misc: Fixed the debug console window always showing up. Thanks to McCabe for fixing it, and to an unknown Linden's testing code for causing it in the first place!


 * Misc: Fixed the Windows viewer crashing when clicking on certain links in embedded web pages . Thanks to Nyx Linden for pointing to the updated LLMozLib!


 * Misc: Fixed the Windows installer giving an error when launching the viewer after installation. Thanks to McCabe for fixing that!


 * Misc: Imprudence now uses a separate directory from Second Life for storing the cache, settings, and chat logs. This fixes the viewer clearing the cache the first time it's run. On Linux, it's the  directory in your home directory, and on Mac and Windows it's the   directory in your Application Data directory. Thanks to Jacek for doing this!


 * Misc: Fixed the Search window clearing itself out when closed and re-opened. Thanks to Samantha Poindexter for reporting the problem, to McCabe for fixing it, and to an unknown Linden's testing code for causing it in the first place!


 * Building: Fixed the Silver skin's Build floater not matching the one from the Classic skin. Thanks to Damien Fate for reporting the problem, and to Jacek for fixing it!


 * Code: Fixed several bits of sloppy Linden code that blocked compiling with gcc 4.3. Thanks to Alissa Sabre for suggesting the fix to, and Stephen Zenith for patches and !


 * Misc UI.: Changed Group UI to use "Resident" or "Member" instead of "Person", for consistency . Thanks to McCabe for sprucing that up!

What to Expect

 * Many small usability improvements. The goal of Imprudence is to make significant usability improvements over the standard SL viewer, but for this first release our focus has simply been to get the project established. You'll find many small improvements scattered throughout the viewer, almost all of them programmed by SL Residents and submitted as patches to JIRA, but which LL has not (at least yet) accepted. Future versions of Imprudence will feature more significant improvements made specifically for this project.


 * New fonts. Imprudence uses different fonts than regular SL, because SL's fonts are proprietary and very expensive to license. The new fonts might make things seem "not quite right" at first, since your eye expects the old font you normally see in SL. We do think you'll enjoy the new fonts once you get used to them. (For the curious, the fonts used are Liberation Sans for the UI, and Bitstream Vera Mono for the script editor.)


 * No sound or voice. This release of Imprudence doesn't have any sound or voice support, because the software libraries SL uses for those things are proprietary and can't be used with open-source viewers. We hope to add back sound support using OpenAL for the next version of Imprudence. We're not sure yet when we'll be able to add voice back in.


 * Slightly slower texture loading. Textures may load slightly slower than they do in regular SL. Once again, this is because the texture software library SL uses by default (Kakadu / KDU) is proprietary, so we're using OpenJPEG, which is open source but not quite as speedy. The difference shouldn't be a major issue.

Changes
This version of Imprudence includes the following changes (as compared to Second Life viewer 1.21.6):


 * Building: You can now "Slice" (aka. Dimple / Profile Cut) the Box, Cylinder, and Prism prim types directly, without needing to switch to Sphere and back. (thanks McCabe Maxsted!)


 * Stability: Several patches by Nicholaz Beresford to fix memory leaks and improve stability. (,, , , and ; thanks Nicholaz!)


 * Misc.: The "Advanced" menu is now written in XUI, so you can edit shortcuts in that menu by editing the XML file, instead of needing to recompile the viewer from source. (Note: The file to edit is ) (thanks Jacek Antonelli!)


 * Social: Added "Invite..." button to the Groups section of the Communicate panel, to make it easier to invite people to the selected group. (thanks McCabe Maxsted!)


 * Building: Up and down arrows change Path Cut / Profile Cut by increments of 0.025 instead of 0.05, to make it easier to path-cut boxes in half, etc. (thanks McCabe Maxsted!)


 * Misc. UI: Added "Return Object" to the Tools menu, to make it easier to return objects that are hard to right-click on. (thanks McCabe Maxsted!)


 * Social: Added "Offer Teleport" button to the IM window. (thanks Paul Churchill!)


 * Building: Added "Tools > Set permissions on selected task inventory" menu item, to set perms on multiple in-world objects and/or their contents. This will have a nicer UI later. (thanks Michelle2 Zenovka!)


 * Misc. UI: Several usability and UI layout improvements to the land tools floater. (thanks Aimee Trescothick!)


 * Misc. UI: Added "Flycam" button that appears when you are in flycam mode (using a joystick or SpaceNavigator); click it to cancel flycam mode. (thanks Aimee Trescothick!)


 * Building: Rephrased "Select Texture" to the more accurate and descriptive phrase "Select Faces to Texture". (Inspired by ; thanks McCabe Maxsted and Jacek Antonelli!)


 * Building: Increased maximum settable transparency from 90% to 100% in the Textures tab. (Thanks Jacek Antonelli!)


 * Social: "Offer Teleport" buttons throughough the UI are now always clickable, even for avatars who are not on your friends list or who appear offline. (Thanks Jacek Antonelli!)


 * Misc.: Changed the application name, logo, login page, etc. to Imprudence.


 * Misc.: Imprudence has its own version numbers, starting at 1.0.0. Use "Help > About Imprudence" to check the SL source version it's based on.


 * Misc.: Disabled FMOD, KDU, and Vivox (SLVoice) proprietary software.


 * Misc.: Changed fonts to Liberation Sans and Bitstream Vera Mono.

Known Issues
These are issues that have already been reported and are on our list to fix for the next release candidate. Please also see the feeback thread in the forums for other reported issues with this RC.


 * Windows: At the end of the installer, if you leave the "Launch Imprudence Viewer" checkbox enabled and press "Finish", you will receive an error message and it will not automatically start the viewer. But this does not harm anything, and starting the viewer yourself (e.g. from the desktop shortcut, start menu, or launching the EXE) should work fine.


 * Windows: When the viewer is started, a text console window will appear displaying debug information, and then be covered by the main viewer window. This will be disabled in future releases.


 * Windows: The viewer may crash when clicking links in embedded web pages, including certain sections of the Search window and the "Web" section of avatar profiles.


 * All Platforms: The viewer may be (very) slow to start the first time, as it clears the cache.


 * All Platforms: When using the Silver skin, the Tools (aka Build) floater doesn't have the new features (e.g. transparency up to 100%, smaller path cut increment), and improperly displays the land tools brush size combo box on every build tab.