User:Jacek Antonelli/Clothing Layers

Back at the start of the project, one of the ideas we had was that, since the client bakes your avatar textures and sends them to the server, we wouldn't have to be limited by the way clothing layers work now.

They could be put on in any order, in theory. You could also have as many layers you want. And more tattoo/clothing layers for the head/face. And you could preview outfits completely before sending them to the server, so no more nipple flashes when changing clothes

But the server wouldn't let us save the outfit, 'cuz it's a stupid poopyhead. By which I mean it's programmed with certain limits and expectations.

But I just got hit with an idea for saving outfits on the client side. And a vision of an interface where you could drag and drop and reorder the layers. And a "Favorite Outfits" menu.

This could all be done client side for now, and eventually maybe LL or the OpenSim people would adopt it as a new Outfit item type in SL, to store it on the server side.