ImpDev Meetups/2010-02-16

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Summary

ImpDev Meetup for February 16, 2010.

Transcript

[11:57] Jacek Antonelli: Hi Armin :)
[11:57] Armin Weatherwax: hey :)
[11:59] Tho Millgrove: hi Jacek
[11:59] Tho Millgrove: hi Armin
[12:00] Armin Weatherwax: Hi Tho :)
[12:00] Jacek Antonelli: Hi Tho
[12:02] Jacek Antonelli: Hi Twoja
[12:02] Twoja Ryba: hi its kow
[12:02] Jacek Antonelli: Ah, hi
[12:02] Tho Millgrove: hello Kow
[12:02] Twoja Ryba: :)
[12:03] Armin Weatherwax: oh hai Twoja
[12:03] Twoja Ryba: helo
[12:05] Jacek Antonelli: I wonder whether McCabe is going to appear today. He has been busy with school, plus his usual absent mindedness.
[12:05] Tho Millgrove: hehe
[12:06] Armin Weatherwax: we could try and chant, maybe he channels then here
[12:06] Jacek Antonelli: hehehe
[12:11] Jacek Antonelli: Okay, I think we'll start. Hopefully McCabe will come sometime, but I know he has been too busy to work on Imprudence, so I don't think he will have any news to report anyway
[12:12] Jacek Antonelli: The news from me is that I have been importing the snowglobe texture changes. I decided to split up your commit, Armin, so that it's easier to keep track of the changes.
[12:14] Armin Weatherwax: yepp, think thats good unfortunally I did the port almost in a very long night session
[12:14] Jacek Antonelli: There is a definite improvement is rez time, at least it seems so from the user's perspective. It may be that it takes the same amount of time but rezzes things in a different order, but the new order feels much more responsive.
[12:14] Twoja Ryba: if you're talking about the optimized texture occlusion, I added that to MK and can help if needed
[12:14] Tho Millgrove: cool
[12:15] Armin Weatherwax: sounds good
[12:15] Jacek Antonelli: Yes, that's it. I think it's pretty much done now, but thanks for the offer
[12:15] Twoja Ryba: combined with a variable draw distance the viewer actually loads stuff in order now :)
[12:15] Jacek Antonelli: I have been testing it, but I think it's ready to merge into my next branch and push it
[12:16] Jacek Antonelli: The only thing I have noticed is that sometimes the framerate gets choppy, but I'm not sure if that is new or not. It seems to be related to disconnecting from old sims
[12:16] Jacek Antonelli: But otherwise it all seems good
[12:17] Armin Weatherwax: think we can take out the interface for the monovida communicator for as long as the communicator isnt ready for common users
[12:17] Jacek Antonelli: Yes, I agree
[12:18] Jacek Antonelli: I have omitted that part entirely, I did some very careful cherry picking
[12:18] Jacek Antonelli: Hm, I think that is all the news from me.
[12:18] Armin Weatherwax: what about hpa?
[12:19] Jacek Antonelli: I haven't done anything with hpa yet. I saw you pushed your branch though, Armin. What's new?
[12:19] Twoja Ryba: I just wrote up a contract to have it finished
[12:19] Twoja Ryba: adding some code to keep track of all the queries and to resend stale ones
[12:19] Twoja Ryba: so that we can actually backup entire sims
[12:19] Armin Weatherwax: i addad a button to the import floater to rez at "my" position
[12:20] Jacek Antonelli: Cool
[12:20] Twoja Ryba: do any of you know kirstenlee? I've been trying to get ahold of her
[12:21] Jacek Antonelli: I don't know her personally, but I have heard of her
[12:21] Armin Weatherwax: i like the floater - it would be great for rezzing from the inv, too
[12:21] Tho Millgrove: I've tested her viewers in the past
[12:21] Tho Millgrove: but don't know her personally
[12:21] Twoja Ryba: The realxtend devs recommended I talk to her about porting rex features to Imprudence, as she did exactly that for openlife grid
[12:22] Twoja Ryba: if anyone wants to play with that... I've put it aside but commited everything to my realxtend branch.
[12:22] Armin Weatherwax: i saw kirstenlee at ahern the few times i where there. its an him ... as he emphasizes every 4 or 5 sentences
[12:22] Twoja Ryba: the code compiles but for whatever reason ogre just refuses to init
[12:22] Armin Weatherwax: (but no doubt i heard him on voice)
[12:23] Twoja Ryba: I'm ready to just start using hir
[12:23] Twoja Ryba: (s)he
[12:24] Tho Millgrove: hehe
[12:24] Armin Weatherwax: i tried to compile it, but it seems to have issues on linux
[12:25] Jacek Antonelli: Okay, well, if you can get some code contributions from kirstenlee, we will surely look at them
[12:25] Twoja Ryba: yeah I've only tested windows
[12:25] Armin Weatherwax: ogre complains a lot
[12:25] Jacek Antonelli: At least it doesn't eat people... I hope
[12:26] Armin Weatherwax: my cat has only 3 legs left
[12:26] Twoja Ryba: it should be easier to port for linux/mac actually as they have always used dynamic linked libs right?
[12:27] Twoja Ryba: I believe my issue may be with compiling ogre dynamically as the rex folks only merged to a 1.22 base
[12:27] Twoja Ryba: in any case, if you run across someone with realxtend experience bring them my way!
[12:28] Twoja Ryba: I believe all of the realxtend devs are unable to work on LL code anymore as they have started a BSD licensed viewer
[12:28] Jacek Antonelli: Yes, probably so
[12:29] Jacek Antonelli: Any other news today?
[12:30] Armin Weatherwax: i heard viewer 2.0 will be able to do RL teleports ...
[12:30] Tho Millgrove: ooooh
[12:30] Tho Millgrove: that would have some ethical considerations ...
[12:30] Jacek Antonelli: hehehe
[12:31] Jacek Antonelli: That would be handy
[12:31] Twoja Ryba: bout time
[12:31] Twoja Ryba: new emerald viewer should be out soon
[12:32] Twoja Ryba: they are claiming major speed increases using a newer KDU
[12:33] Twoja Ryba: also, a very nice LSL preprocessor and much better translation engine
[12:33] Armin Weatherwax: hehe i just looked at fps today and got 48 (imp64) 53 (emerald32 of now opnjpeg) 50(emerald32 kdu)
[12:34] Tho Millgrove: that reminds me, have you considered doing a Win64 build?
[12:34] Tho Millgrove: and I'm getting 55 with win32 on Vista 64 righ now
[12:34] Twoja Ryba: I don't know if the viewer compiles for a 64bit target on windows
[12:34] Twoja Ryba: but I've read many benchmarks that show 32bit apps outperforming 64bit apps on 64bit win7
[12:35] Tho Millgrove: it depends on what it's doing
[12:35] Twoja Ryba: so just running the 64bit OS should help a lot
[12:35] Tho Millgrove: but if the app isn't actually taking advantage of 64 bit data paths, there's no real gain, that's true
[12:35] Tho Millgrove: just a bigger heap
[12:37] Armin Weatherwax: well, on the other hand 64 bit will never be fully supported if no one starts supporting it
[12:37] Tho Millgrove: and nvidia pushed driver updates that seem to have given me about 10% performance boost on my home box
[12:38] Tho Millgrove: that's apparent, I haven't actually benchmarked it
[12:38] Tho Millgrove: but it was certainly noticeable; I won the sailboat regatta ;-)
[12:39] Twoja Ryba: I find the easiest performance gains to achieve are with compiler optimizations, and they are very noticeable if you start optimizing openjpeg and other libs
[12:39] Jacek Antonelli: Proper 64bit support would be nice, but to be honest I don't think it should be a high priority for us now. Supporting additional platforms adds a lot of extra work, and we are already struggling.
[12:39] Twoja Ryba: but this causes a lot of headache on various machines and random crashing
[12:40] Twoja Ryba: I agree with Jacek
[12:40] Armin Weatherwax: yeah, me, too
[12:40] Tho Millgrove: k, just wondered
[12:41] Tho Millgrove: if I can get better than 20 fps in a crowded sim, I'm happy, and don't care whether it's 32 or 64
[12:41] Jacek Antonelli: hehe, yeah
[12:42] Jacek Antonelli: Okay, I think that is all for today. Any last things?
[12:42] Armin Weatherwax: \m/
[12:42] Tho Millgrove:
[12:43] Tho Millgrove: good stuff
[12:43] Jacek Antonelli: hehehe
[12:43] Twoja Ryba: ;o
[12:43] Jacek Antonelli: Viva la Imprudence! :D
[12:43] Jacek Antonelli: Take care everyone, see you next week :)
[12:43] Tho Millgrove: bye!
[12:43] Armin Weatherwax: take care :)
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