ImpDev Meetups/2010-02-16
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Revision as of 22:32, 16 February 2010 by Jacek Antonelli (Talk | contribs)
Summary
ImpDev Meetup for February 16, 2010.
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Transcript
| [11:57] | Jacek Antonelli: | Hi Armin :) |
| [11:57] | Armin Weatherwax: | hey :) |
| [11:59] | Tho Millgrove: | hi Jacek |
| [11:59] | Tho Millgrove: | hi Armin |
| [12:00] | Armin Weatherwax: | Hi Tho :) |
| [12:00] | Jacek Antonelli: | Hi Tho |
| [12:02] | Jacek Antonelli: | Hi Twoja |
| [12:02] | Twoja Ryba: | hi its kow |
| [12:02] | Jacek Antonelli: | Ah, hi |
| [12:02] | Tho Millgrove: | hello Kow |
| [12:02] | Twoja Ryba: | :) |
| [12:03] | Armin Weatherwax: | oh hai Twoja |
| [12:03] | Twoja Ryba: | helo |
| [12:05] | Jacek Antonelli: | I wonder whether McCabe is going to appear today. He has been busy with school, plus his usual absent mindedness. |
| [12:05] | Tho Millgrove: | hehe |
| [12:06] | Armin Weatherwax: | we could try and chant, maybe he channels then here |
| [12:06] | Jacek Antonelli: | hehehe |
| [12:11] | Jacek Antonelli: | Okay, I think we'll start. Hopefully McCabe will come sometime, but I know he has been too busy to work on Imprudence, so I don't think he will have any news to report anyway |
| [12:12] | Jacek Antonelli: | The news from me is that I have been importing the snowglobe texture changes. I decided to split up your commit, Armin, so that it's easier to keep track of the changes. |
| [12:14] | Armin Weatherwax: | yepp, think thats good unfortunally I did the port almost in a very long night session |
| [12:14] | Jacek Antonelli: | There is a definite improvement is rez time, at least it seems so from the user's perspective. It may be that it takes the same amount of time but rezzes things in a different order, but the new order feels much more responsive. |
| [12:14] | Twoja Ryba: | if you're talking about the optimized texture occlusion, I added that to MK and can help if needed |
| [12:14] | Tho Millgrove: | cool |
| [12:15] | Armin Weatherwax: | sounds good |
| [12:15] | Jacek Antonelli: | Yes, that's it. I think it's pretty much done now, but thanks for the offer |
| [12:15] | Twoja Ryba: | combined with a variable draw distance the viewer actually loads stuff in order now :) |
| [12:15] | Jacek Antonelli: | I have been testing it, but I think it's ready to merge into my next branch and push it |
| [12:16] | Jacek Antonelli: | The only thing I have noticed is that sometimes the framerate gets choppy, but I'm not sure if that is new or not. It seems to be related to disconnecting from old sims |
| [12:16] | Jacek Antonelli: | But otherwise it all seems good |
| [12:17] | Armin Weatherwax: | think we can take out the interface for the monovida communicator for as long as the communicator isnt ready for common users |
| [12:17] | Jacek Antonelli: | Yes, I agree |
| [12:18] | Jacek Antonelli: | I have omitted that part entirely, I did some very careful cherry picking |
| [12:18] | Jacek Antonelli: | Hm, I think that is all the news from me. |
| [12:18] | Armin Weatherwax: | what about hpa? |
| [12:19] | Jacek Antonelli: | I haven't done anything with hpa yet. I saw you pushed your branch though, Armin. What's new? |
| [12:19] | Twoja Ryba: | I just wrote up a contract to have it finished |
| [12:19] | Twoja Ryba: | adding some code to keep track of all the queries and to resend stale ones |
| [12:19] | Twoja Ryba: | so that we can actually backup entire sims |
| [12:19] | Armin Weatherwax: | i addad a button to the import floater to rez at "my" position |
| [12:20] | Jacek Antonelli: | Cool |
| [12:20] | Twoja Ryba: | do any of you know kirstenlee? I've been trying to get ahold of her |
| [12:21] | Jacek Antonelli: | I don't know her personally, but I have heard of her |
| [12:21] | Armin Weatherwax: | i like the floater - it would be great for rezzing from the inv, too |
| [12:21] | Tho Millgrove: | I've tested her viewers in the past |
| [12:21] | Tho Millgrove: | but don't know her personally |
| [12:21] | Twoja Ryba: | The realxtend devs recommended I talk to her about porting rex features to Imprudence, as she did exactly that for openlife grid |
| [12:22] | Twoja Ryba: | if anyone wants to play with that... I've put it aside but commited everything to my realxtend branch. |
| [12:22] | Armin Weatherwax: | i saw kirstenlee at ahern the few times i where there. its an him ... as he emphasizes every 4 or 5 sentences |
| [12:22] | Twoja Ryba: | the code compiles but for whatever reason ogre just refuses to init |
| [12:22] | Armin Weatherwax: | (but no doubt i heard him on voice) |
| [12:23] | Twoja Ryba: | I'm ready to just start using hir |
| [12:23] | Twoja Ryba: | (s)he |
| [12:24] | Tho Millgrove: | hehe |
| [12:24] | Armin Weatherwax: | i tried to compile it, but it seems to have issues on linux |
| [12:25] | Jacek Antonelli: | Okay, well, if you can get some code contributions from kirstenlee, we will surely look at them |
| [12:25] | Twoja Ryba: | yeah I've only tested windows |
| [12:25] | Armin Weatherwax: | ogre complains a lot |
| [12:25] | Jacek Antonelli: | At least it doesn't eat people... I hope |
| [12:26] | Armin Weatherwax: | my cat has only 3 legs left |
| [12:26] | Twoja Ryba: | it should be easier to port for linux/mac actually as they have always used dynamic linked libs right? |
| [12:27] | Twoja Ryba: | I believe my issue may be with compiling ogre dynamically as the rex folks only merged to a 1.22 base |
| [12:27] | Twoja Ryba: | in any case, if you run across someone with realxtend experience bring them my way! |
| [12:28] | Twoja Ryba: | I believe all of the realxtend devs are unable to work on LL code anymore as they have started a BSD licensed viewer |
| [12:28] | Jacek Antonelli: | Yes, probably so |
| [12:29] | Jacek Antonelli: | Any other news today? |
| [12:30] | Armin Weatherwax: | i heard viewer 2.0 will be able to do RL teleports ... |
| [12:30] | Tho Millgrove: | ooooh |
| [12:30] | Tho Millgrove: | that would have some ethical considerations ... |
| [12:30] | Jacek Antonelli: | hehehe |
| [12:31] | Jacek Antonelli: | That would be handy |
| [12:31] | Twoja Ryba: | bout time |
| [12:31] | Twoja Ryba: | new emerald viewer should be out soon |
| [12:32] | Twoja Ryba: | they are claiming major speed increases using a newer KDU |
| [12:33] | Twoja Ryba: | also, a very nice LSL preprocessor and much better translation engine |
| [12:33] | Armin Weatherwax: | hehe i just looked at fps today and got 48 (imp64) 53 (emerald32 of now opnjpeg) 50(emerald32 kdu) |
| [12:34] | Tho Millgrove: | that reminds me, have you considered doing a Win64 build? |
| [12:34] | Tho Millgrove: | and I'm getting 55 with win32 on Vista 64 righ now |
| [12:34] | Twoja Ryba: | I don't know if the viewer compiles for a 64bit target on windows |
| [12:34] | Twoja Ryba: | but I've read many benchmarks that show 32bit apps outperforming 64bit apps on 64bit win7 |
| [12:35] | Tho Millgrove: | it depends on what it's doing |
| [12:35] | Twoja Ryba: | so just running the 64bit OS should help a lot |
| [12:35] | Tho Millgrove: | but if the app isn't actually taking advantage of 64 bit data paths, there's no real gain, that's true |
| [12:35] | Tho Millgrove: | just a bigger heap |
| [12:37] | Armin Weatherwax: | well, on the other hand 64 bit will never be fully supported if no one starts supporting it |
| [12:37] | Tho Millgrove: | and nvidia pushed driver updates that seem to have given me about 10% performance boost on my home box |
| [12:38] | Tho Millgrove: | that's apparent, I haven't actually benchmarked it |
| [12:38] | Tho Millgrove: | but it was certainly noticeable; I won the sailboat regatta ;-) |
| [12:39] | Twoja Ryba: | I find the easiest performance gains to achieve are with compiler optimizations, and they are very noticeable if you start optimizing openjpeg and other libs |
| [12:39] | Jacek Antonelli: | Proper 64bit support would be nice, but to be honest I don't think it should be a high priority for us now. Supporting additional platforms adds a lot of extra work, and we are already struggling. |
| [12:39] | Twoja Ryba: | but this causes a lot of headache on various machines and random crashing |
| [12:40] | Twoja Ryba: | I agree with Jacek |
| [12:40] | Armin Weatherwax: | yeah, me, too |
| [12:40] | Tho Millgrove: | k, just wondered |
| [12:41] | Tho Millgrove: | if I can get better than 20 fps in a crowded sim, I'm happy, and don't care whether it's 32 or 64 |
| [12:41] | Jacek Antonelli: | hehe, yeah |
| [12:42] | Jacek Antonelli: | Okay, I think that is all for today. Any last things? |
| [12:42] | Armin Weatherwax: | \m/ |
| [12:42] | Tho Millgrove: | ㋡ |
| [12:43] | Tho Millgrove: | good stuff |
| [12:43] | Jacek Antonelli: | hehehe |
| [12:43] | Twoja Ryba: | ;o |
| [12:43] | Jacek Antonelli: | Viva la Imprudence! :D |
| [12:43] | Jacek Antonelli: | Take care everyone, see you next week :) |
| [12:43] | Tho Millgrove: | bye! |
| [12:43] | Armin Weatherwax: | take care :) |